Xbox ongoing 25th anniversary celebrations just keep on delivering! Not only have we learned that id Software is working on a new game, but now we have confirmation that Wolfenstein 3 is real and happening.
Asha Sharma dropped the news on her X page, posting an image of the first page of a Wolfenstein 3 script. In the tweet, she says: “Wolfenstein 3 is officially in production at @MachineGames. One of gaming’s most important franchises, and a team that has done remarkable work bringing it forward. Looking forward to sharing more.”
The official Wolfenstein account replied with clapping-hands emojis.
As for the script, it has B.J. Blazkowicz leaning over a table to talk to a Nazi. B.J. simply says “Hi” and Otto says, in German, “Oh fuck. Oh… Fuck. Not him. Fuck.”
Good to have you back B.J.
MachineGames put up their own tweet shortly afterwards, saying: “His reputation precedes him. Wolfenstein 3 is in production.” They also included an image of Brian Bloom (as B.J. Blazkowicz) and Debra Wilson (as Grace Walker) on set, confirming that both actirs are returning to reprise their roles.
Of course, this announcement hasn’t come out of nowhere. Back in September 2025, it was reported that MachineGames had always viewed its modern Wolfenstein games as a trilogy, with studio director Jerk Gustafsson insisting that the team still had a story to tell.
Then, in January, both Windows Central and Kotaku reported that Wolfenstein 3 was in development. By July, I was reporting claims that the game had entered production, with Microsoft apparently investing further in MachineGames following the success of Indiana Jones and the Great Circle.
Now, at long last, we have official confirmation.
What I find particularly interesting about this announcement, along with the earlier revelation that id Software is working on a new game, is that Asha Sharma broke the news in both cases. Traditionally, announcements like these would come directly from the studios themselves, giving them their moment in the spotlight. Instead, Sharma seems to be positioning herself as the public face of Xbox, personally delivering major announcements not just for the brand, but for the individual studios under its umbrella.
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